From: Poland
Location: Olsztyn
On Useme since 10 October 2026
About me
I help improve work with documents, reports and enquiries, and create websites that present their services clearly.
AI & automation: knowledge-based assistants, workflow design, prompts and focused pilots with test examples.
Websites & integrations: Polish/English websites, landing pages, contact forms, Meta Pixel and Conversions API, testing and documentation.
Game design: mechanics, balance, economy, progression, GDD and Unity. I have over 4 years of game design experience and a background in game testing at Testronic (2018).
Drone services: aerial photos, videos and visual documentation through WIS, mainly in the Warmian-Masurian region of Poland (other locations upon previous agreement).
I work from requirements and prototyping through testing and handover. I am the founder of Warmian Innovative Solutions. Digital projects are delivered remotely; scope and pricing are agreed individually. I am studying cybersecurity. Polish: native. English: C1.
Categories
CV / Résumé
Jan 2026 - Now
Founder / AI Solutions Designer
Warmian Innovative Solutions Sp. z o.o.
Designing AI architecture and an agentic workflow in development. Building and testing websites, integrations and document-workflow pilots. Developing the WIS SmartNest drone-mission coordination prototype within WA-MA Inkubator.
Sep 2023 - Dec 2025
Freelancer / AI Assistants and Reporting
Freelancer - projekty AI i analizy
Created AI tools for reporting and document workflows. Designed assistants, system instructions and prompts. Prepared market analyses and tools supporting business plans, graphics and animation.
Sep 2021 - Aug 2023
Game Designer
Vile Monarch
Designed difficulty settings, resource parameters, skill trees, progression and rewards. Tested iterations of mechanics and the modification system. Wrote Polish/English documentation and collaborated with programmers, artists and writers.
Dec 2020 - Dec 2021
Game Designer
HardCode Way
Worked on three projects, creating GDD documentation and implementing Unity mechanics. Designed AI behaviour, economy, building costs and unlocks, unit parameters, quests and missions.
Jan 2019 - Nov 2020
Game Designer
MS GAMES
Designed Unity mechanics, levels and project documentation. Created enemy behaviour, patrol routes and simple gameplay functions in C#. Configured cameras and cutscenes with Cinemachine.
Portfolio
WIS own project: a responsive Polish/English website with services, photo/video galleries and a contact form. Scope includes content structure, features, Meta Pixel/CAPI integrations and testing, from requirements and prototyping to publication.
WIS aerial material showing lakes, buildings and their surroundings. The photo sample and linked film demonstrate framing and place presentation. I offer similar material for real estate, tourism and visual documentation of investments.
Project in development: a wood-and-resin craft brand presentation, including services, work examples, process and enquiry form. Scope includes Lead-event measurement and consent handling. Image: visual direction. Link: project description.
WIS own development project in WA-MA Inkubator. I design and test drone-mission coordination and shared-station logic. SITL trial on 7 Oct 2026: 44/44 mapping strips and 20 flights. These are simulation results; the prototype remains in development.