Job description
I am looking for an experienced developer to design and implement a procedural room generation system in Unreal Engine 5 with full multiplayer support. The system should generate rooms from point A to point B with only one path leading to the destination, but containing dead ends, requiring the player to backtrack. Each room will have a door and a monitor displaying the number of doors. Door access cards and decryptors will also be present, which the player will have to find or use to open locked doors to the next room. In addition, there will be secrets and shortcuts in the rooms, and all rooms will be created in Blueprint so that they can be freely edited, textured and transformed in a Sci-Fi climate and decorated with props.