From: Poland
Location: Kielce, PL
On Useme since 7 March 2017
SUCCESSFUL: 1
DISPUTED: 0
FAILED: 0
My journey with programming started when I was 13. Since then it has been my passion. I am mostly focused on game programming and in particular on graphics engines. I am a computer science graduate. Being a student and doing just the course work was not enough for me so I wrote my first few games at that time just for fun. I also participated in some programming competitions with a good result. My first job was at a mobile game development company where I developed many games. My biggest accomplishment so far was the title “Beyond Space”. The game won the prestigious award worth of 200k dollars. Its game-engine and 3d-engine was written almost entirely by myself.
I have 6 months experience in Unity 3D engine.
By far I own 9 years' experience in game industry. One year in business application development. One year in company making hazard-machines.
I know C, C++, Java, C# languages I have experience with: HTML, JS, Lua, QML, SQL, QT I also know OpenGL, OpenGL ES and Vulkan APIs Good experience in Unity 3D
Space game shooter. Game was created in small team (core team was 6 people including only two programmers). I was a main programmer. Game was made almost from scratch. 3d-engine and game-engine was almost in all wrote by me. It has many various...
Space game shooter. Game was created in small team (core team was 6 people including only two programmers). I was a main programmer. Game was made almost from scratch. 3d-engine and game-engine was almost in all wrote by me. It has many various...
It was my engineering work at Kielce Technical University. This work compares many diffrent shadow techniques. For example: Project Planar Shadows, different types of Shadow Volumes and Shadow Maps, and also special type of Shadow Maps called...
It was my engineering work at Kielce Technical University. This work compares many diffrent shadow techniques. For example: Project Planar Shadows, different types of Shadow Volumes and Shadow Maps, and also special type of Shadow Maps called...
Master of science work.
It was master of science work which describes many chess algorithm techniqus like Alfa-Beta, Quiescence Search, MVV/LVA, Killer Moves, Hash tables, PVS, Null-Move, etc. All techniques was implemented in my chess program...
Master of science work.
It was master of science work which describes many chess algorithm techniqus like Alfa-Beta, Quiescence Search, MVV/LVA, Killer Moves, Hash tables, PVS, Null-Move, etc. All techniques was implemented in my chess program...
Java ME Game. The player fights plastic soldiers. Many various missions (fight missions, hide and seek missions, boss fight, etc), and soldier types with variety of weapons. I was a main programmer of this game.
Java ME Game. The player fights plastic soldiers. Many various missions (fight missions, hide and seek missions, boss fight, etc), and soldier types with variety of weapons. I was a main programmer of this game.
Space-tunnel game. It has campain mode with missions that allow unlocking new weapons and ships. It has also survival mode where a tunnel is generated infinitely. Avalible for iOS and Android. Core team was 4 people including two programmers. I...
Space-tunnel game. It has campain mode with missions that allow unlocking new weapons and ships. It has also survival mode where a tunnel is generated infinitely. Avalible for iOS and Android. Core team was 4 people including two programmers. I...
It was my spare-time hobbystic project, when I was at college. I was the only one programmer. It uses my own simple 3d-engine.
TPP shooter with modes like: Deathmatch, Capture The Flag, etc... Instead of controling a soldier, we control a tank...
It was my spare-time hobbystic project, when I was at college. I was the only one programmer. It uses my own simple 3d-engine.
TPP shooter with modes like: Deathmatch, Capture The Flag, etc... Instead of controling a soldier, we control a tank...
Hazard-Machine. I was reponsible for most of games and visual effects. Games was made in QML and C++ with QT library. Visual effects uses OpenGL with Shaders.
Hazard-Machine. I was reponsible for most of games and visual effects. Games was made in QML and C++ with QT library. Visual effects uses OpenGL with Shaders.
I participated as a programmer in a team consisting of 17 students at Kielce Technical University. "Craft" is a RTS game set in space. It was a passing project at University. But as the real game it wasn't finished.
I participated as a programmer in a team consisting of 17 students at Kielce Technical University. "Craft" is a RTS game set in space. It was a passing project at University. But as the real game it wasn't finished.