From: Poland
Location: Warszawa, PL
On Useme since 19 August 2026
About me
I build mobile and web apps end to end: from design and code to release on Google Play and the App Store. My own product, “Who's Right? — AI Mediator” (React Native + Supabase), is live in both stores and I maintain it in production: AI integration, subscription payments, push notifications, analytics and full GDPR compliance.
I specialize in mobile app MVPs (React Native/Expo + Supabase), web apps and websites (React/Astro), AI integrations and automation (n8n, APIs), and finishing projects started by other developers or built with no-code tools (Draftbit, Lovable, Bubble).
I work transparently: a mockup before any code, a clear scope in the offer and code written with future development in mind. Before that I spent 9 years in game development (game design) and translated EN–PL for the games industry, so the text in your app reads naturally in Polish and correctly in English.
I work fully remotely, with invoicing through Useme.
Categories
CV / Résumé
Jan 2026 - Now
Solo developer & product owner
Kto Ma Rację? (produkt własny)
AI mediation app for couples, live on Google Play and the App Store. Designed, built and maintained solo: Claude API prompt pipeline, guardrails, React Native/Expo, Supabase (edge functions, RLS), subscriptions and analytics.
Dec 2024 - Jan 2026
Lead Game Designer
Out Of The Ordinary
Led a design team across several mobile projects at once. RPG progression, F2P economy and monetization, combat with enemy AI, LiveOps, UI flows in Figma. My Cafe Manager Simulator (PC): the whole game from GDD to final gameplay.
Jul 2022 - Nov 2024
Lead Game Designer
S2 Games
Led a team of designers and level designers while staying hands-on with design and prototyping. Concept and prototype of a city builder / tower defense hybrid. A co-op FPS prototype (bullet time) won a competition and government funding.
Oct 2020 - Jul 2022
Game / Level Designer
Ice Code Games
Hard West 2 (turn-based tactics, PC): 11 levels, including the first and last mission; dynamic levels in turn-based tactics; combat design (enemy types, AI, encounter balancing); led the interactive objects team.
Aug 2016 - Oct 2020
Game Designer
World-Loom Games
Maggie's Movies (time management): mechanics and 93 levels. Ocean Merge (mobile F2P): merge mechanics and economy. Lost Grimoires 1–3 and Scarlett Mysteries (HOPA, Spark Engine): full levels; ported 3 titles to PlayStation and Xbox.
Portfolio
A mediation and conversation-practice app for couples: AI analyzes a dispute and helps both sides come to terms. React Native + Supabase, subscriptions, push, analytics, GDPR. Designed, built and shipped solo to Google Play and the App Store.