Graduated Architecture and Urban Planning at Cracow's University of Technology with MSc Eng Arch.
I am experienced in 3D asset / environment creation with both offline and realtime applications, realistic PBR-ready assets, ready to be used with Unreal Engine and Unity.
I have spent 7 years as an inhouse 3d artist for the company named TurboSquid, dealing with all sort of tasks ranging from special asset creation to leading other artists.
Currently I am working as an Environment Artist at Teyon.
Knowledge of: Unreal Engine, Substance Painter, Substance Designer, Blender, 3ds Max, Photoshop, Illustrator, Affinity Designer, Marmoset toolbag, AutoCAD, Fusion 360