Job description
Hello, he needs support in the execution of the program. Here are its conditions that must be met:
-The scene is constructed in OpenGL library language in Core profile.
-At least some of the objects in the scene must be loaded from files in formats typical for Blender, 3DS Max, Maya, etc.
-The scene is illuminated with at least two light sources, at least one of which implements the classical three-component lighting model (ambient reflection, Lambert reflection, directional Phong reflection).
-At least two scene elements are animated, with at least one animated using the keyboard or mouse.
-At least half of the objects in the scene must be textured, with these objects also responding naturally to lighting.
-The background of the scene must be implemented using the Cube mapping concept.
-The shadow generation algorithm is optional.
-The use of instantiation mechanism and geometry shaders is optional.
Deadline is February 24