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From: Poland

Location: Kielce, PL

On Useme since 7 March 2017

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Deals 1

SUCCESSFUL: 1

DISPUTED: 0

FAILED: 0

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Opinions 1

POSITIVE: 1

NEUTRAL: 0

NEGATIVE: 0

About me

My journey with programming started when I was 13. Since then it has been my passion. I am mostly focused on game programming and in particular on graphics engines. I am a computer science graduate. Being a student and doing just the course work was not enough for me so I wrote my first few games at that time just for fun. I also participated in some programming competitions with a good result. My first job was at a mobile game development company where I developed many games. My biggest accomplishment so far was the title “Beyond Space”. The game won the prestigious award worth of 200k dollars. Its game-engine and 3d-engine was written almost entirely by myself.

I have 6 months experience in Unity 3D engine.

By far I own 9 years' experience in game industry. One year in business application development. One year in company making hazard-machines.

I know C, C++, Java, C# languages I have experience with: HTML, JS, Lua, QML, SQL, QT I also know OpenGL, OpenGL ES and Vulkan APIs Good experience in Unity 3D

Skills

C C++ Java

Portfolio

Portfolio item Beyond Space

Space game shooter. Game was created in small team (core team was 6 people including only two programmers). I was a main programmer. Game was made almost from scratch. 3d-engine and game-engine was almost in all wrote by me. It has many various...

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Różne metody generowania cieni w grafice komputero

It was my engineering work at Kielce Technical University. This work compares many diffrent shadow techniques. For example: Project Planar Shadows, different types of Shadow Volumes and Shadow Maps, and also special type of Shadow Maps called...

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Algorytmy Szachowe / Arabian Knight

Master of science work.

It was master of science work which describes many chess algorithm techniqus like Alfa-Beta, Quiescence Search, MVV/LVA, Killer Moves, Hash tables, PVS, Null-Move, etc. All techniques was implemented in my chess program...

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Army Men

Java ME Game. The player fights plastic soldiers. Many various missions (fight missions, hide and seek missions, boss fight, etc), and soldier types with variety of weapons. I was a main programmer of this game.

Portfolio item Final Space

Space-tunnel game. It has campain mode with missions that allow unlocking new weapons and ships. It has also survival mode where a tunnel is generated infinitely. Avalible for iOS and Android. Core team was 4 people including two programmers. I...

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Tank Tournament

It was my spare-time hobbystic project, when I was at college. I was the only one programmer. It uses my own simple 3d-engine.

TPP shooter with modes like: Deathmatch, Capture The Flag, etc... Instead of controling a soldier, we control a tank...

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Spectra

Hazard-Machine. I was reponsible for most of games and visual effects. Games was made in QML and C++ with QT library. Visual effects uses OpenGL with Shaders.

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Craft

I participated as a programmer in a team consisting of 17 students at Kielce Technical University. "Craft" is a RTS game set in space. It was a passing project at University. But as the real game it wasn't finished.

Opinions

no avatar
LudosProject
on 2017-07-12
Wystawiona opinia
Współpracowaliśmy z Panem Marcinem i jesteśmy bardzo zadowoleni. Szybki i bezproblemowy kontakt, zaangażowanie na najwyższym poziomie. Jeśli ponownie będziemy szukać osoby do podobnego zadania - wiemy do kogo się zgłosić.

Completed offers 1

  • Poszukujemy Senior Unity Developera, który zrobi przegląd kodu gry napisanej w C#. Zależy nam na podpowiedziach co możemy zoptymalizować pod względem zużycia procesora i pamięci. Wymagania: - doświadczenie z optymalizowaniem gier napisanych w Unity pod Androida Aktualnie potrzebujemy tylko informacji gdzie są największe problemy, ale jest również możliwość zlecenia poprawy kodu.