Description:
Looking for an experienced Unity 3D animator to deliver a high-quality MVP focused on realistic character animation and interaction systems for an adult-oriented product.
The scope is strictly limited to animation, physics, and real-time responsiveness.
Key Requirements:
- Creation of high-quality, realistic humanoid animation sets
- Smooth, natural transitions between animation states
- Advanced secondary motion (e.g., soft-body / jiggle physics)
- Real-time interaction system (touch-based reactions mapped to body regions)
- Procedural animation driven by real-time input
- Full-body and localized inverse kinematics (IK) for interaction
- Physically-driven responses instead of predefined state machines
- Clean integration with Unity (Animator Controller, Timeline, or custom system)
Technical Expectations:
- Strong experience with Unity (Mecanim, animation rigging, blend trees)
- Experience with physics-based animation systems (e.g., Dynamic Bone, Obi, or custom solutions)
- Ability to set up responsive IK systems (Final IK or similar preferred)
- Familiarity with humanoid rigs and realistic deformation
- Clean, modular setup allowing easy extension
Deliverables:
- Fully implemented animation system inside a Unity project
- High-quality humanoid character (rigged, ready for animation and interaction)
- Modular clothing system (including outfit changes and compatibility with animations/physics)
- Documented setup (how to extend / add new animations, outfits, and variations)
- Example scenes demonstrating interactions, responsiveness, and system integration
Nice to Have:
- Experience working on adult-oriented or highly realistic character projects
- Knowledge of performance optimization for interactive 3D applications
Collaboration:
- Clear communication required
- Iterative delivery (milestones preferred)
- Open to feedback and refinement cycles
- Willing to work with ambitio