[cocos2d-x] Sprite's rotate algorithm

Employer
Marcin Szalski
Marcin Szalski
Description

I'm looking for a freelancer to implement the Sprite rotation algorithm around a specific point on the screen.

Requirements:

  • Cocos2d-x 3.x
  • C++
  • the OXY Sprite plane should always be parallel to the phone screen plane
  • a fixed multiple of Sprite's rotation around its OZ axis is one rotation of Sprite around a specific point on the screen is
Published
on 2020-08-24
Required functions:
cocos2d-x
Operating system:
Android, iOS

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Budget
Negotiable
Copyright
-
Expires in
30 days