I will commission an analysis of the network traffic generated during online games (here I leave the choice to you, however it must be at least 2 different games) - more precisely what traffic is transmitted - IP, UDP, TCP, http, what are the delays, what are the ports opened.
You can measure latency in the TCP protocol using RTT travel times, which are the difference between the time of receipt of an ACK acknowledgment with a sequence number one greater than the sequence number plus the size of the data segment sent. This measurement can also be done via the icmp protocol, using the Echo request - response mechanism.
To perform the task, it is best to use Kali Linux along with, for example, Wireshark, tcpdump, or other tools as desired.
The analysis must be documented with the steps performed, along with a brief description and screenshots, and must include an analysis of the requests - this can be a Word file, or PDF.