Kraj: Ukraine
Lokalizacja: Одеса, UA
Na Useme od 5 października 2026
O mnie
I'm Vitalik, a backend developer from Ukraine with 5+ years of experience. Mostly Python (FastAPI, Flask), some Go and Unity. I like tasks that others find annoying: scrapers that get blocked, bots, automation of boring manual work, APIs that need to be faster. Tell me what you need, and I'll say honestly if I can do it, how long it takes and how much it costs.
CV / Résumé
Lut 2025 - Kwi 2026
Backend Developer / Scraping Engineer
DATABRAIN corp
Developed web scrapers and APIs for large-scale data collection. Implemented CAPTCHA bypass, account and proxy rotation, administered databases and supported teammates with scraping tasks. Key project: Sport API, an API for sports data analysis in Py
Lis 2024 - Gru 2024
Backend Developer
Smart Bonus
Developed backend functionality for generating Excel tables, administered the database and helped colleagues with data parsing tasks.
Sty 2024 - Lis 2024
Backend Developer
Catmoska Company (self-employed)
Developed and maintained a system of microservices using Flask and Flask-SQLAlchemy with external integrations: centralized authentication and API keys, a proxy collection and validation service (about 300 proxies), Selenium session management with o
Lip 2023 - Gru 2023
Unity Developer
KillaKill
Developed small Unity games (Auto Drawing with automated SVG conversion, Fake Call with audio streaming, a shooter) and tools that automate JSON generation and Unity builds.
Kwi 2023 - Cze 2023
Unity Developer, lead technical specialist
GJ Studio
Lead technical specialist on the project: managed the technology side, coordinated the development team, made architectural decisions, supervised code quality and gave technical support.
Portfolio
A building game with PvP and PvE modes and shops. I was the lead technical specialist: managed the technical side and led the development team.
A 2D zombie shooter made in Unity. Full source code on GitHub.
A collection of Unity games, including a clone of Bucket Crusher. Full source code on GitHub.