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De: Poland

Ubicación: Warszawa

En Useme desde 13 septiembre 2017

Sobre mí

  • As an experienced game developer (my primary area of expertise), I offer a unique perspective on the technical aspects of projects, including consultations or specific work in Unreal Engine.
    • I specialize in audio editing, as well as sound implementation.
    • I hadle audio editing for various media.
    • I also offer support in the game localization process.
  • I prepare and organize documents and spreadsheets.
    • I have extensive experience creating using calculation and logic formulas.
    • I create and organize spreadsheets for reports, summaries, and analyses, ensuring readability, correct calculations, and a clear structure.
  • I am also developing my skills in working with text - editing, proofreading, and preparing publications for print and digital distribution.
  • I prioritize clear communication, a structured workflow, and precise definition of the scope of the assignment at every stage of the collaboration.

CV / Currículum

Dic 2025 - Ahora

Producer

Fool's Theory

Mar 2023 - Dic 2024

Head of Production

VARSAV Game Studios

Abr 2021 - Dic 2024

Audio Lead & Localization Specialist

VARSAV Game Studios

Oct 2018 - Mar 2021

Localization Lead

VARSAV Game Studios

- preparation of translation files - translation and proofreading - implementation of translations in Unreal Engine 4 - preparation of dubbing recording scripts - cooperation with translation companies

Jul 2018 - Mar 2021

Lead Sound Designer

VARSAV Game Studios

- preparation of sound effects - sound effects, music and dubbing implementation in Unreal Engine 4 - production and direction of dubbing recordings - sound department management

Portafolio

Skład książki do druku - projekt demo

Demonstration book layout project based on a public domain text (Project Gutenberg). Scope includes plain text formatting, chapter structure, table of contents, typographic layout, and preparation for print.

Portfolio item

Skład książki do druku - projekt demo

Demonstration book layout project based on a public domain text (Project Gutenberg). Scope includes plain text formatting, chapter structure, table of contents, typographic layout, and preparation for print.

Portfolio item

Światosław – tłumaczenie (translation) PL-EN

Światosław – tłumaczenie (translation) PL-EN

Translated texts focused on Slavic traditions.

All Souls' Day

Winter Solstice

Harvest Festival

Spring Equinox

Bee Simulator (2019)

End-to-end audio development and technical localization setup within Unreal Engine 4. Crafting high-quality SFX and managing voice-over post-production and integration. Implementing multi-language support and translation pipelines.

Portfolio item

Bee Simulator (2019)

Bee Simulator (2019)

End-to-end audio development and technical localization setup within Unreal Engine 4. Crafting high-quality SFX and managing voice-over post-production and integration. Implementing multi-language support and translation pipelines.

Giants Uprising (2021)

End-to-end audio development and technical localization setup within Unreal Engine 4. Crafting high-quality SFX and managing voice-over post-production and integration. Implementing multi-language support and translation pipelines.

Portfolio item

Giants Uprising (2021)

Giants Uprising (2021)

End-to-end audio development and technical localization setup within Unreal Engine 4. Crafting high-quality SFX and managing voice-over post-production and integration. Implementing multi-language support and translation pipelines.